Monday 19 August 2013

ACADEMIC IGNORANCE IS INNOVATION BLISS?

Illustration’s actions will always have consequences and although a concept can take a year to get permission from an agent, production must be fast and the idea spread quickly. Fine art has no rules in the same way which puts what is high or ‘good’            work in the hands of critics and curators in order to control the chaos. Professionalism is environmental and amateurism anti-environmental. But the beauty of the day is that amateurs can afford to lose.
In George Lois’ book ‘Damn Good Advice’ he explains how as a master communicator he knows ‘(good) advertising is poison gas. It should bring tears to your eyes, unhinge your nervous system, and knock you out’- he believes in insanity, brain-destroying simplicity and words before visuals; iconic images so clever they hurt –and scar- definitely a good type of ‘bad’[1]. As a campaigner, he campaigns that advertising is indeed an art form and a heroic public service[2].




































George Lois Esquire magazine covers, 1969 and 1968


Although designers like Lois reject themselves as scientists, mathematical rules can dictate probability; and design works in a similar way- scale and mass won’t change the fact ideas are either accepted or declined. Working objectively, probability is predictable and you will make a pattern because information in society is pattern based.
In book ‘The Creative Process Illustrated’, Sally Hogshead defends that ‘creative people defend the world from predictability’ and that ‘creativity is the difference between information and genius’. Griffin & Morrison give an outlook which suggests you have to be bad or perhaps scary to be effective[3]. So whether you prefer algorithmic or heuristic solutions, it is the problem not the solution which determines bad-bad work; a formula comes before an equation.
This acceptance-process of ideas is called ‘Sociocultural Validation’ as named by Arthur J Cropley, professor of psychology at the University of Hamburg. In the ‘Handbook of Creativity’, cognitive psychologists Thomas B Ward, Steven M Smith and Ronald A Finke insist ‘the capacity for creative thought is the rule rather than the exception in human cognitive function’ –which suggests a good-bad idea allows us to make it good-good or bad-bad, which is ultimately more pleasurable.
Following J P Guilford’s 1967 Structure of Intellect Model, a miserable conservative thing to say would be that the death of the good idea is relative to the deterioration of intelligence: Contents + Products + Operations = Intellect –But the things he stated as the components then have changed since. We now allow the application of ‘implicit theories’ to people by themselves, as their own methods which work in parallel to others. A sort of parallel universe of idea-ghosts which designers aren’t afraid of, but know they can use to scare or shock their audiences. Many still deem conceptual art an excuse for unintelligent people to express bad ideas, but in a less conservative way, is this really such a bad thing? Intrinsic motivations are the drives of people who crave love as a reward; Extrinsic motivations the drives towards money and power. But either way, motivation is a virtue.

In his book, ‘Bob Gill, So far’, Gill defends recycling in design by blaming fine artists of doing the same[4]. He celebrates the relationship between art and commerce as a healthy one, but which needs the public to tell designers when they’re doing it wrong because it is not an elitist industry[5].
John Berger in ‘Ways of Seeing’ proves that this has been the case since the 70s[6]. Even observation art where information is the subject can never be still in the same way as work based on ‘pure’ observation. Bad taste is no longer obvious banality, but instead work which isn’t obvious and that not everybody can understand.
The ‘good idea’ falls into the cliché trap of ‘no selfless good deed’ and so success becomes the fine balance between controversial and offensive.
According to ‘The A-Z of Visual Ideas’, high culture makes people receptive, is striking, fresh, exciting, engaging and memorable. Ross Cooper says ‘When a viewer understands an idea they feel good about it’. Therefore we can confirm the two types of bad idea:
A comprehendible bad concept = Good-bad
Something incomprehensible = Bad-bad
Because good-bad art is more difficult to analyse and value- it has risen above the simply ‘beautiful’ because it arguably requires a higher intelligence and is aesthetically more difficult to make commonly attractive.
Arthur Koestler in ‘The Act of Creation’ is ambiguous about his stance on recycling; supposedly dependent on whether the recycled is rubbish or has been made rubbish (ready-made).[7]
In a questionnaire aimed at those in and out of creative fields, it was concluded by the majority that styles such as kitsch and pop art are tasteful and culturally worthy because they have been designed to be so (See appendix two for questionnaire results).     
David Crow’s ‘Visible Signs’ explains this modern divorce between meaning and form as ‘duality’. The book explains the difference between signified (image) and signifier (word or meaning): ‘All that is necessary for any language to exist is an agreement amongst a group of people that one thing will stand for another’; thus is global agreement the signifier for the death of the ‘good’ (and innovative) visual idea?

ICON(IC) – Resembles the sign, resembles the thing they represent
INDEX – Direct link between the sign and object i.e. smoke is an index of fire
SYMBOL – No logical connection between sign and meaning i.e. requires learning

The categories of sign could be a strategy for analysing a concept; the type if not the measure of how good it is.






[1] A memorable visual, synergistically blending with memorable words that create imagery which communicates in a nanosecond, immediately results in an intellectual and human response.
The word imagery is too often associated purely with visuals, but it is much more than that: imagery is the conversion of an idea into a theatrical cameo, an indelible symbol, a scene that becomes popular folklore, an iconographic image.
[2] Creativity in advertising and graphic design, as I practice it, is art. My professional practice derives directly from romantic ideas of the superhuman artist. I insist on the inevitability of my graphic work, all created with an ethos of allegiance to art rather than science even though they powerfully serve a commercial purpose.
[3] (ad folks) help us make decisions, form opinions and develop habits with a level of skill and authority commonly associated with parents, priests or police officers
[4] Designers are not the only ones with sticky fingers. Fine artists have been doing this for years.
Stealing is good. There is no such thing as a bad cliché.
[5] If designers had their own way, we’d be living in an even more homogenised environment. Anyone who’s visited an English New Town will confirm that well-meaning designers and architects designed the life out of anything they could get their hands on; they succeeded in eliminating the ‘lows’ in design, but they also eliminated the ‘highs’ and the idiosyncratic designs of non-designers
[6] The art of the past is being mystified because a privileged minority is striving to invent a history which can retrospectively justify the role of the ruling classes, and such a justification can no longer make sense in modern terms
[7] The perquisite of originality is the art of forgetting, at the proper moment, what we know… Without the art of forgetting, the mind clutters with ready-made answers, and never finds occasion to ask the proper questions

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